
ORamaVR paper “Neural-GASh” has received the GA Computing Award at ENGAGE @ CGI 2025 in Hong Kong, China
🏆 Exciting News!
We are thrilled to share that ORamaVR paper “Neural-GASh: A CGA-based neural radiance prediction pipeline for real-time shading” has received the GA Computing Award at ENGAGE @ CGI 2025 in Hong Kong, China (July 14th, 2025)! 🎉
Check out the paper here https://arxiv.org/abs/2507.13917!
A huge shoutout to the team for their incredible work. The paper proudly acknowledges INDUX-R, highlighting our cutting-edge contributions to the XR ecosystem.
🚀 What is Neural-GASh?
Neural-GASh is a novel real-time shading pipeline for 3D meshes that redefines how light transport can be simulated in dynamic, interactive environments.

🔹 Why it’s unique
- Uses Conformal Geometric Algebra (CGA) + neural radiance fields for image-based rendering
- Eliminates costly offline precomputations (unlike traditional PRT)
- Provides accurate shading of animated & deformed 3D meshes
- Integrates seamlessly into Unity with optimal spherical harmonics lighting
🔹 Why it matters
Neural-GASh delivers fast, high-quality rendering across desktop, mobile, and VR. It’s robust, flexible (including on 3D Gaussian splat scenes), and performs competitively with PRT—even for complex geometries.
Read more on INDUX-R website https://indux-r.eu/
